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	<title>geneome &#187; Occlusion</title>
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	<link>http://www.geneome.com</link>
	<description>Just a guy, drifting.</description>
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		<title>Image Planes Part 2 (An Occlusion Plane)</title>
		<link>http://www.geneome.com/2008/10/12/image-planes-part-2-an-occlusion-plane/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=image-planes-part-2-an-occlusion-plane</link>
		<comments>http://www.geneome.com/2008/10/12/image-planes-part-2-an-occlusion-plane/#comments</comments>
		<pubDate>Mon, 13 Oct 2008 02:39:44 +0000</pubDate>
		<dc:creator>Eugene</dc:creator>
				<category><![CDATA[Houdini]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Image Planes]]></category>
		<category><![CDATA[Materials]]></category>
		<category><![CDATA[Occlusion]]></category>
		<category><![CDATA[VEX]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.geneome.net/?p=471</guid>
		<description><![CDATA[<img src="http://www.geneome.net/cms/wp-content/uploads/2008/10/occexport_small.png">]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-medium wp-image-1000" title="occexport" src="http://www.geneome.com/cms/wp-content/uploads/2010/05/occexport-300x169.jpg" alt="" width="300" height="169" />Okay, so I went a bit off the track on this one.  It&#8217;s loosely an image plane video and more of a &#8220;how to do an occlusion pass inside a shader then put it in a plane&#8221; video.  So I&#8217;m not sure if I should keep it under the &#8220;image plane&#8221; heading or create some new one.  Either way, this topic was a weird one I was wrestling so I did a lot of forum searches and made lots of mistakes (basically writing my VEX poorly).  So I thought I would at least <a href="http://www.geneome.net/houdini-tutorials/#rendering" target="_self">show my results</a> so people could see what I found. What&#8217;s made this more interesting is looking into the different occlusion functions and trying to figure out why they differ and what they really give you.</p>
<p>Edit: In this video I use a subtract node to subtract the occlusion output from a constant float (1). Houdini user Jason M. pointed out that I could have used the compliment VOP instead which does the same thing in one node rather than the two I used. So remember that the compliment VOP is around!</p>
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