Posts tagged Dungeons & Dragons

coverskew

Mysteries of a Brom Dark Sun Image

I was looking for a high res version of a Dark Sun image and I stumbled onto this site which had several of the Dark Sun artwork by Brom that I’m already familiar with. But something there caught my eye… (more…)

blood_jewel_on_pedestal

The Ritual Tower

The “Revenge of the Marauders” Dark Sun adventure in Dungeon 183 culminates in entering the Ritual Tower on the crawling citadel called Slither. The players are to enter the tower from the top and work their way down to where a primordial artifact called the blood jewel is found. I decided the moment I saw the adventure that it would be a disservice to the players not to build the tower for those encounters. (more…)

The first Dark Sun ad found in Dragon #170.

Dark Sun: A History of Content

The first Dark Sun ad found in Dragon #170.In June 1991, Dragon #170 contained a single page ad with the now familiar sun logo. I knew from this simple ad that something great was about to be released that would change the D&D experience for all time. Another teaser ad was found in Dragon 171, and full detail ad about Dark Sun found in Dragon 172. Here is the excerpt from the Dragon 171 ad:

A drama of unparalleled heroics unfolds. Through centuries of magical abuse, the once verdant Dark Sun world has become a desert wasteland, and its oasis cities are rules by decadent sorcerer-kings. In their desperate struggle for survival, three steadfast people seek to turn their world to its early splendor. So they set forth to overthrow their magic-wielding rulers and liberate their land. Little do they know of the perils standing before them….

From humble beginnings, the most unique Dungeons and Dragons setting has endured for nearly 20 years with an amazing library of content. This post covers that content and, where needed, commentary on that content. (more…)

A closeup of the silt sink that a character might fall into.

Silt Sink

Remember the box with the pit? I decided to reuse it with a veneer to simulate the silt sink in the first encounter of “Revenge of the Marauders”. It doesn’t add much since the characters might be surprised by the silt sink once then they see it, but it’s one of those props that make it fun. There’s nothing like seeing your mini vanish into silt. (more…)

The result of the group's setup.

Canyon Pass

As the characters flee Slither in “Marauders of the Dune Sea” I changed the last encounter to have them choose where they would make their last stand against the outriders. With some good role-playing and some good skill checks, they evade Slither long enough to find the exact location they wanted to meet the coming enemy. With one of the players doing some extra things, the group is allowed to make their way to canyons rather than meet the outriders on open desert. This translated into me providing the group the pieces of canyon and sand terrain and had them assemble it however they wanted. (more…)

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