geneome

Just a guy, drifting.

Follow me on TwitterRSS Feeds

  • Home
  • RPG
    • Assassin Handbook
    • Characters
    • Dark Sun 4E Articles
    • Dungeon Adventures
  • Tutorials
    • Houdini Tutorials
    • Blender Tutorials
      • Building Blender With MSVC Using Cmake
      • Blender Tip List
    • Other Tutorials
  • Sunflow Wiki
  • Gallery
  • About
  • Contact
idcomp

Image Planes Part 4 (Object IDs)

Nov 19th

Posted by Eugene in Houdini

2 comments

Didn’t think the image plane series was complete enough so I tacked on this little diddy. I covers how to get object (or primitive) ids using image planes in Houdini and what you can do with them in the compositor using the lumakey COP. The compositor part I learned from SYmek, who I feel is an integral part of the Houdini community (and who I had an argument with about points on the Sunflow forum a while back :) ).

Compositing, Houdini, Image Planes, Tutorials, Videos
light_export

Image Planes Part 3 (Light Export)

Nov 18th

Posted by Eugene in Houdini

No comments

I’m fairly pleased with this video only because I learned a lot on my way to get this worked out. Well, I learned a lot of mistakes one could make with Houdini’s VEX like what you shouldn’t put in illuminance loops. I felt obliged to do this video since in the very first video I mentioned that I would talk about light export in the image planes. What this covers is how to get planes/passes for each light in the scene. You can find the video as well as the final hipnc file here. The final hipnc file has specular components added which I didn’t cover in the video since the technique to get the diffuse planes is so similar.

Houdini, Image Planes, Tutorials, VEX, Videos
occexport

Image Planes Part 2 (An Occlusion Plane)

Oct 12th

Posted by Eugene in Houdini

1 comment

Okay, so I went a bit off the track on this one. It’s loosely an image plane video and more of a “how to do an occlusion pass inside a shader then put it in a plane” video. So I’m not sure if I should keep it under the “image plane” heading or create some new one. Either way, this topic was a weird one I was wrestling so I did a lot of forum searches and made lots of mistakes (basically writing my VEX poorly). So I thought I would at least show my results so people could see what I found. What’s made this more interesting is looking into the different occlusion functions and trying to figure out why they differ and what they really give you.

Edit: In this video I use a subtract node to subtract the occlusion output from a constant float (1). Houdini user Jason M. pointed out that I could have used the compliment VOP instead which does the same thing in one node rather than the two I used. So remember that the compliment VOP is around!

Houdini, Image Planes, Materials, Occlusion, Tutorials, VEX, Videos
imageplanes

Image Planes Part 1

Oct 7th

Posted by Eugene in Houdini

No comments

I’m loving Houdini shaders and image planes are just icing on the cake. I thought I would run through the basics first then in a later video(s) get into extracting specific data into planes then cover light exports in image planes. So you can find part 1 here!

Houdini, Image Planes, Tutorials, Videos

XSI Foundation, Fare Thee Well

Aug 27th

Posted by Eugene in 3D

7 comments

It has come to my attention that XSI Foundation is no longer available. To most people who know the company this isn’t news, but for those who haven’t stayed up to date on XSI this is certainly interesting to note. To me, this news is both understandable and frightening. Understandable because, having used Foundation, it was severely limited and I couldn’t imagine users getting the most out of the software. Frightening because it just goes to show how precarious acquiring affordable industry leading production level software is for training and/or noncommercial work. Even more frightening because it could happen to any application. One would think that it won’t, perhaps being unchanging and everlasting, but with XSI Foundation disappearing after a 3 year run my beliefs have been shaken. It is surprising though that XSI Essentials has everything I would want in a package for only 3 grand.

BTW, I still have XSI Foundation 4.2

BTW, I still have XSI Foundation 4.2

I would love to understand the business of selling 3D software. I would really like to see the costs involved in producing the software and maintaining the business and what profit is expected from sales. Obviously if these “affordably awesome” packages (e.g. XSI Foundation (R.I.P), Maya PLE, and Houdini Apprentice) don’t make money, don’t increase sales of the full-version packages, or actually hurt the sales of the full-version packages, then they will no longer be offered. I can understand that. So for me, I would like to greatly help in finding a way to help these companies make these affordably awesome packages work for the company to increase sales of the full applications.

Of course, with all this talk I start sounding like a leech. You know the ones. They want everything free and when it’s not they complain (and even when it is they complain even more). They want greatness for cheap, and when they can’t get it they whine. I think I can separate myself from this cadre since I really do think that the higher end software is really worth the 2 to 8 grand they sell it for. And I use the “affordably awesome” software with the intent that I will one day buy the full version and no longer dwell in the shadows with leeches.

Still, the thought of no longer having free/cheap training tools available for the production level packages is a thought I would rather not have at all. Especially if it’s one I have invested a great deal of time in. Trust me, switching apps (by necessity or choice) isn’t always a joy – it’s a quick journey from prince to pauper when it comes to knowledge of the tools. But one must prepare. If you are investing your effort into an application using the affordably awesome packages, one must be mentally prepared to be ready to either make the leap of purchasing the full version or be ready to stand alone on a sinking ship.

Houdini, XSI Foundation
« First...«23456»...Last »
  • My latest tweets

    Loading tweets...
    Follow me on Twitter!
  • Shared Feed Items

    • Recent comments
    • Popular posts
    • Archives
    • Tags
    • Categories
    • 3D (4)
    • Blender (2)
    • Computers (1)
    • Gaming (6)
    • Houdini (18)
      • Digital Assets (3)
    • Site (1)
    • Sunflow (3)
    • Tutorials (12)
    • Video Demos (4)
    3DConnexion Animation Cloth Compositing Dark Sun Digital Assets Dungeons & Dragons Dynamics Houdini Image Planes Materials Occlusion Particles Podcast Python Sprites Tutorials VEX Videos XSI Foundation
    • August 2010 (2)
    • July 2010 (2)
    • June 2010 (1)
    • May 2010 (2)
    • March 2010 (1)
    • September 2009 (1)
    • June 2009 (1)
    • May 2009 (1)
    • April 2009 (2)
    • January 2009 (1)
    • December 2008 (1)
    • November 2008 (2)
    • October 2008 (2)
    • August 2008 (1)
    • June 2008 (2)
    • May 2008 (4)
    • March 2008 (1)
    • February 2008 (1)
    • December 2007 (1)
    • August 2007 (2)
    • February 2007 (1)
    • November 2006 (1)
    • October 2006 (1)
    • XSI Foundation, Fare Thee Well (7)
    • Houdini And 3DConnexion Devices (5)
    • Vista ‘N Things (4)
    • Sunflow Distributed Rendering Now Housed Here! (3)
    • Thoughts On Rigging (2)
    • Let Me Embrace Thee, Houdini… (2)
    • Just A Quick Houdini Video (2)
    • Emitting Particles Using A Bounding Object And Its Normals (2)
    • Image Planes Part 4 (Object IDs) (2)
    • Varying Materials Using A Single Shader (2)
    • Dark Sun’s Art Unsung Hero: [...] commented at length on the art of the Dark Sun excerpts thinking it would apply to the...
    • joe: I bought XSI foundations version 6 from Softimage and several months later , about the time it took...
    • Dragos: [...]I am quite alone in this thinking.[...] Not exactly :)
    • STEVEN: erm, just decided to update comment- seeing how autodesk buying avid is probably responsible for...
    • Jason: some of us very much appreciate your involvement... past, present and future. as for your "not...
    • Houdini And 3DConnexion Devices | geneome: [...] (See the follow-up here.) [...]
    • Eugene: Interesting idea - I need to watch those HScript videos!
    • odforceuser42: First! ;o) i saw a sticky! this might be interesting. combine this with a tip given in one...
previous next
    • Recent Posts

      • Dark Sun’s Art Unsung Hero
      • Athas: The Past Is Dead
      • Dark Sun 4E Art Critique
      • Social Networking
      • Returning To The Blasted World
    • Gaming

      • D&D D&D
      • WotC Community Page WotC Community Page
    • Software Links

      • Blender
      • Houdini
      • Sunflow
Mystique theme by digitalnature | Powered by WordPress
RSS Feeds XHTML 1.1 Top