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dice

Memorabelia

May 23rd

Posted by Eugene in Gaming

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Every D&D player from the 80′s remembers the red box, but does anyone remember what came in it? Books, dice, and a white crayon to fill in the numbers of the dice with. More >

Dungeons & Dragons
DragonDarkSun2EArticles

Dark Sun 2E Resources

May 23rd

Posted by Eugene in Gaming

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Some might recall that in the early 2000′s WotC allowed free and for-money downloads of previous Dungeons & Dragons 2nd Edition (2E) products. I saw all the books I used to desire so greatly. Ready. Waiting. Since 3E was the version at the time, they really didn’t have much value, but one might say it came down to the principle of the matter. That is, I wanted them so badly before, I could now satisfy that latent avarice with one fell swoop of a credit card. And swoop fell-ly I did, obtaining all manner of books in pdf form for extremely low prices (I believe it was 5 dollars or less a piece). More >

Dark Sun, Dungeons & Dragons
microphone

Podcasting!

Mar 11th

Posted by Eugene in 3D

1 comment

I oft post about the podcasts I’ve been doing with Andrew and Jonathan on cgRoundUp, but we’ve done some really good ones lately and I thought it was time to put up a “featured” post. It’s nice to be able to talk about the subject you are really into with guys who are just as into it. It’s interesting how lonely CG can be when you’re a lone freelancer or hobbyist. Yeah, you can post on forums all you want, but to really enjoy a discussion talking live with people can’t be beat, especially when they are people worth talking to. I like how the podcasts are keeping me tied to CG even though I’m not really in the thick of things right now.

Podcast
vopcop

VOP COP Raster Depths

Sep 10th

Posted by Eugene in Houdini

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This was an odd video to do since it seems to be a simple topic but when talking about it out loud it starts sounding complicated. I’m basically covering several sub-topics which support the overall topic. Despite the confusing ramblings in the video, what you should take away from it is that in VOP COPs, the “Raster Depth” setting can cause results to vary depending on the data generated inside.

The hip file I’m using is actually based on a workshop that used to be online (but doesn’t appear to be anymore). I used it because it had the exact components to demonstrate everything.

Also, I’m sure my friend Jason will say that he is in no way regal when it comes to compositing, but seeing what he’s been up to lately certainly indicates that he knows what he’s doing :) .

Compositing, Houdini, Tutorials, Videos
spritesop

Sprites On Points Digital Assest

Jun 12th

Posted by Eugene in Digital Assets

No comments

Sprites are pretty cool, but in a clean install of Houdini you can only use them on particles using the Sprite POP. It turns out, you can add some attribute trickery to make sprites work on plain ol’ points. The cooler thing is that this Sprite SOP concept works in Houdini Escape (which doesn’t have particles). I wrote a full blown help for it too, with an icon and all – which basically copies the Sprite POP language and replaces “particles” with “points”. Yes, this has been done before. But let’s face it – that one’s old.

You can find it on my Houdini page or you can get the asset directly from here.

For those interested, here are the attributes you need to get sprites on points:

  1. spriterot: class: point, type: float, size: 1
  2. spritescale: class: point, type: float, size: 2
  3. spriteuv: class: point, type: float, size: 4 (spriteuv[0] = U-offset; spriteuv[1] = V-offset; spriteuv[2] = U-scale; spriteuv[3] = V-scale)
  4. spriteshop: class: point, type: string
Digital Assets, Houdini, Sprites
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