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	<title>geneome &#187; Blender</title>
	<atom:link href="http://www.geneome.com/category/other-software/blender/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.geneome.com</link>
	<description>Just a guy, drifting.</description>
	<lastBuildDate>Thu, 29 Jul 2010 19:38:55 +0000</lastBuildDate>
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		<title>Thoughts On Rigging</title>
		<link>http://www.geneome.com/2007/08/07/thoughts-on-rigging/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=thoughts-on-rigging</link>
		<comments>http://www.geneome.com/2007/08/07/thoughts-on-rigging/#comments</comments>
		<pubDate>Wed, 08 Aug 2007 00:33:33 +0000</pubDate>
		<dc:creator>Eugene</dc:creator>
				<category><![CDATA[Blender]]></category>

		<guid isPermaLink="false">http://www.geneome.net/index.php/2007/08/07/thoughts-on-rigging/</guid>
		<description><![CDATA[A while back I got an e-mail asking about where someone could start to learn rigging in Blender. I thought the e-mail was good enough that I should probably post it for people looking for a few links and thoughts. Here is the slightly edited version of my response mentioning four main places to find]]></description>
			<content:encoded><![CDATA[<p>A while back I got an e-mail asking about where someone could start to learn rigging in Blender. I thought the e-mail was good enough that I should probably post it for people looking for a few links and thoughts. Here is the slightly edited version of my response mentioning four main places to find rigging material:</p>
<ul>
<li>The first is something you might be more interested in which is tutorials: One on <a href="http://wiki.blender.org/index.php/BSoD/Introduction_to_Rigging" target="_blank">rigging</a> which can be downloaded as a pdf <a href="http://wiki.blender.org/uploads/5/52/Introduction_to_Rigging.zip" target="_blank">here</a>.</li>
<li>Another good one (probably better then the one I just mentioned) is <a href="http://wiki.blender.org/index.php/BSoD/Introduction_to_Character_Animation#Rigging" target="_blank">here</a> which is part of the character animation overview. The pdf version of the whole animation tutorial can be found <a href="http://wiki.blender.org/uploads/6/66/Introduction_to_Character_Animation_19_Sept_2006.pdf" target="_blank">here</a>. This last one is my FAVORITE beginner rigging tutorial.</li>
<li>There is a BlenderNation <a href="http://www.blendernation.com/2006/12/04/rigs-rigs-everywhere/" target="_blank">post</a> linking to a bunch of rigs. Each rig is a lesson in itself, but they are all as-is with little instruction on how they were done.</li>
<li>The fourth is a rig done by one of the elite: animator Daniel Martinez Lara. This rig looks simple, but there are hidden bone layers. It does however control a leg with only two bones. You can find these and more goodies on his <a href="http://www.daniel3d.com/" target="_blank">site</a>. Find the .blend <a href="http://www.daniel3d.com/misc/3dstuff/blender/rig/blender_leg_v0-1.zip" target="_blank">here</a> and the demo video <a href="http://www.daniel3d.com/misc/3dstuff/blender/rig/plender_leg_v0-1.MPG" target="_blank">here (mpg)</a>.</li>
</ul>
<p>If you&#8217;re looking for seven things to think about when rigging, think about how the rigs can be made:</p>
<p>1) Using bones to control vertex groups (I cover that in animating box flaps)<br />
2) Using weight painting to control how bones move vertices (I cover that in the fake muscle video)<br />
3) Using envelopes to control how bones move vertices (and in the SVN, heat weighting)<br />
4) Using constraints to make bones do different things under different circumstances (IK solver, limit constraints, etc.<br />
5) Making use of the bone layers in the Armature panel<br />
6) Using the ipo/action/NLA editor to make your life easier<br />
7) Using drivers to make controllers for your rigs.</p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Blender With OpenEXR 1.4.0</title>
		<link>http://www.geneome.com/2006/11/09/blender-with-openexr-140/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=blender-with-openexr-140</link>
		<comments>http://www.geneome.com/2006/11/09/blender-with-openexr-140/#comments</comments>
		<pubDate>Fri, 10 Nov 2006 02:26:26 +0000</pubDate>
		<dc:creator>Eugene</dc:creator>
				<category><![CDATA[Blender]]></category>

		<guid isPermaLink="false">http://www.geneome.net/index.php/2006/11/09/blender-with-openexr-141/</guid>
		<description><![CDATA[Thanks to danielo on the Blender coder forums, I now have OpenEXR 1.4.0 building with Blender. It was sort of a white whale for me, so I&#8217;m glad the solution was discovered. It turns out that an OpenEXR project file was the culprit. Even when changing the Half project to /MT so it will be]]></description>
			<content:encoded><![CDATA[<p>Thanks to danielo on the Blender <a href="http://www.blender3d.org/forum/viewtopic.php?t=9849" target="_blank">coder forums</a>, I now have OpenEXR 1.4.0 building with Blender. It was sort of a white whale for me, so I&#8217;m glad the solution was discovered.</p>
<p>It turns out that an OpenEXR project file was the culprit. Even when changing the Half project to /MT so it will be compatible with Blender, Half.vcproj project contained extraneous preprocessor definitions; namely _USRDLL and _DLL. Removing those and building OpenEXR (with zlib) with /MT creates the proper, compatible, OpenEXR libraries. Of course, I did <a href="http://www.geneome.net/index.php/blender-files/">a build</a>. So now the real issue is if I add the new IlmThread.lib to the includes of the linker for my downloadable project files. Doing this will make my builds go fine (since I have updated OpenEXR libraries) but will cause anyone else without the libraries to have a build failure. As I don&#8217;t think anyone is using my project files except me, I think I&#8217;ll do it. So on the <a href="http://www.geneome.net/index.php/blender-files/">files page</a> you can find the updated OpenExr libs plus the updated project files.</p>
<p>Also, I have updated the <a href="http://www.geneome.net/index.php/blender-tutorials/building-blender-with-msvc">Building MSVC tutorial</a> to include instructions on using the latest Microsoft SDK.</p>
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		<slash:comments>0</slash:comments>
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