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	<title>geneome &#187; Gaming</title>
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	<description>Moderately interested.</description>
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		<title>Ral Partha Dark Sun Mini Names: For the Record…</title>
		<link>http://www.geneome.com/2011/12/08/ral-partha-dark-sun-mini-names-for-the-record%e2%80%a6/</link>
		<comments>http://www.geneome.com/2011/12/08/ral-partha-dark-sun-mini-names-for-the-record%e2%80%a6/#comments</comments>
		<pubDate>Fri, 09 Dec 2011 02:12:15 +0000</pubDate>
		<dc:creator>Eugene</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Dark Sun]]></category>
		<category><![CDATA[Miniatures]]></category>

		<guid isPermaLink="false">http://www.geneome.com/?p=1126</guid>
		<description><![CDATA[Back in the 90’s, and I’m sure even now, miniatures where often based on preexisting art, and in some cases there needed to be some liberty in defining what the mini was supposed to be based on the art. However, being what I would deem a &#8220;Dark Sun art historian&#8221; there are some legacy Dark Sun minis  [...]]]></description>
			<content:encoded><![CDATA[<p>Back in the 90’s, and I’m sure even now, miniatures where often based on preexisting art, and in some cases there needed to be some liberty in defining what the mini was supposed to be based on the art. However, being what I would deem a &#8220;Dark Sun art historian&#8221; there are some legacy <a title="Dark Sun Mini Images" href="http://www.miniatures-workshop.com/lostminiswiki/index.php?title=AD%26D_Dark_Sun" target="_blank">Dark Sun minis</a> that were identified as one thing and the art showed the subject to clearly be something different. It has always struck me rather odd that the mini descriptions would miss the mark by such a large margin. So let’s look at the 4 minis that were named/packaged incorrectly in a post 18 years too late.<span id="more-1126"></span></p>
<p>11-703: Listed simply as &#8220;Elves&#8221; this is admittedly the least egregious of the Dark Sun minis. The art that these are based on<br />
(DS Boxed Set Wanderer&#8217;s Journal pg 47) aren’t clearly elves nor are the pages they are on inferring that they are elves. The art and minis really don’t exemplify the elves seen in other art work from this period and so these may have been better packaged as &#8220;Adventurers&#8221;. This would fit well with the other Adventurers found in 11-707. Though it should be said that the referenced image doesn’t say that the *aren’t* elves.</p>
<p style="text-align: center;"><a href="http://www.geneome.com/cms/wp-content/uploads/2011/12/Partha-darksun-703.jpg"><img class="aligncenter size-full wp-image-1128" title="11-703: Elves" src="http://www.geneome.com/cms/wp-content/uploads/2011/12/Partha-darksun-703.jpg" alt="" width="510" height="249" /></a></p>
<p>11-716/10-540m: Listed in 11-716 as &#8220;Elves II&#8221;, one figure in particular doesn’t fit: That being the &#8220;Elf Shaman&#8221;. When Dark Sun first came out in 1993 one of my favorite images was that of a defiler (DS Boxed Set Rules pg 27, DS Boxed Set Wanderer&#8217;s Journal pg 18), and it seems that the &#8220;Elf Shaman&#8221; was based on this image. To me, the &#8220;Elf Shaman&#8221; just doesn’t fit as a shaman or as part of &#8220;Elves II&#8221; (since the defiler in the image always struck me as human).</p>
<p><a href="http://www.geneome.com/cms/wp-content/uploads/2011/12/Rp-10-540m.jpg"><img class="aligncenter size-full wp-image-1129" title="Elf Shaman" src="http://www.geneome.com/cms/wp-content/uploads/2011/12/Rp-10-540m.jpg" alt="" width="462" height="500" /></a></p>
<p>11-717/10-540i: Listed in 11-717 as &#8220;Mul and 2 Dwarves&#8221;, the &#8220;Mul Savage&#8221; figure is certainly a mistaken name when looking at the reference image. The art that this piece was based on is the well know cover of the 2e Dark Sun Boxed Set and is featured on the Rules Book as well as the poster that came with the boxed set. The monster featured in the image is that of a tarek (later described in the 1995 Dark Sun MM II) or even a magera (from the Shattered Lands video game), not a Mul. I gather that Brom made up this creature on the fly and TSR later used it as a basis of a monster in later sourcebooks and games. So this naming might be forgiven since the monster was not classified at the time of the mini and was left up to the imagination of the viewer to come up with what it actually was.</p>
<p><a href="http://www.geneome.com/cms/wp-content/uploads/2011/12/Rp-10-540i.jpg"><img class="aligncenter size-full wp-image-1130" title="Mul Savage" src="http://www.geneome.com/cms/wp-content/uploads/2011/12/Rp-10-540i.jpg" alt="" width="441" height="500" /></a></p>
<p>11-713/10-540c: Listed in 11-713 as &#8220;Gith Shaman and Gith Warriors&#8221;, the Gith Shaman is clearly based on (and the mini was crafted quite well using) the classic Brom image of a belgoi (DS Boxed Set Wanderer&#8217;s Journal pg 83, DS Boxed Set A Little Knowledge Adventure titled &#8220;Enchanter&#8221;). This naming by Ral Partha is the most baffling since the art that the mini is based was clearly that of a belgoi (since the subject is holding a bell).</p>
<p><a href="http://www.geneome.com/cms/wp-content/uploads/2011/12/Rp-10-540c.jpg"><img class="aligncenter size-full wp-image-1131" title="Gith Shaman" src="http://www.geneome.com/cms/wp-content/uploads/2011/12/Rp-10-540c.jpg" alt="" width="463" height="500" /></a></p>
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		<title>Mysteries of a Brom Dark Sun Image</title>
		<link>http://www.geneome.com/2011/06/24/mysteries-of-a-brom-dark-sun-image/</link>
		<comments>http://www.geneome.com/2011/06/24/mysteries-of-a-brom-dark-sun-image/#comments</comments>
		<pubDate>Fri, 24 Jun 2011 20:11:25 +0000</pubDate>
		<dc:creator>Eugene</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Dark Sun]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>

		<guid isPermaLink="false">http://www.geneome.com/?p=1118</guid>
		<description><![CDATA[I was looking for a high res version of a Dark Sun image and I stumbled onto this site which had several of the Dark Sun artwork by Brom that I&#8217;m already familiar with. But something there caught my eye&#8230;
I know Dark Sun well. I&#8217;m a collector of all things Dark Sun and maintain a complete collection  [...]]]></description>
			<content:encoded><![CDATA[<p>I was looking for a high res version of a Dark Sun image and I stumbled onto <a href="http://darksunart.wordpress.com/" target="_blank">this site</a> which had several of the Dark Sun artwork by Brom that I&#8217;m already familiar with. But something there caught my eye&#8230;<span id="more-1118"></span></p>
<p>I know Dark Sun well. I&#8217;m a collector of all things Dark Sun and maintain a complete collection of such material. So when I was perusing the artwork on that particular site I was surprised to find a photo of a Brom pencil that I had never seen before:</p>
<p><a href="http://www.geneome.com/cms/wp-content/uploads/2011/01/newoldBromart.jpg"><img class="aligncenter size-full wp-image-1081" title="newoldBromart" src="http://www.geneome.com/cms/wp-content/uploads/2011/01/newoldBromart.jpg" alt="" width="576" height="722" /></a></p>
<p>Based on the look and style it appears it was for Dark Sun in the very early days of the setting, but I have no memory of any book or Dragon article ever containing this image. Soon after seeing this image for the first time, I found that it was indeed published, but only on the cover of Polyhedron 63 with an &#8220;About the Cover&#8221; description of &#8220;Artist Gerald Brom offers us a glimpse at a DARK SUN world creature&#8221;:</p>
<p><a href="http://www.geneome.com/cms/wp-content/uploads/2011/06/Polyhedron063_cover.jpg"><img class="aligncenter size-full wp-image-1121" title="Polyhedron063_cover" src="http://www.geneome.com/cms/wp-content/uploads/2011/06/Polyhedron063_cover.jpg" alt="" width="500" height="657" /></a></p>
<p>This is a surprising find since it shows the TSR chose not to use every image Brom created for Dark Sun in the mainstream published material (books, Dragon Magazine, or Dungeon Magazine). Given Brom&#8217;s high level of quality and detail it&#8217;s interesting to see that one of his images can only be found on a somewhat obscure Polyhedron Newszine. Whatever the reason, it&#8217;s quite a pleasant surprise to find something new relating to Dark Sun, especially from so long ago!</p>
<p>Here it is from the top photo unskewed:</p>
<p><a href="http://www.geneome.com/cms/wp-content/uploads/2011/06/coverskew.jpg"><img class="aligncenter size-full wp-image-1119" title="coverskew" src="http://www.geneome.com/cms/wp-content/uploads/2011/06/coverskew.jpg" alt="" width="516" height="590" /></a></p>
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		<title>The Ritual Tower</title>
		<link>http://www.geneome.com/2011/06/24/the-ritual-tower/</link>
		<comments>http://www.geneome.com/2011/06/24/the-ritual-tower/#comments</comments>
		<pubDate>Fri, 24 Jun 2011 20:11:12 +0000</pubDate>
		<dc:creator>Eugene</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Dark Sun]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Revenge of the Marauders]]></category>

		<guid isPermaLink="false">http://www.geneome.com/?p=1073</guid>
		<description><![CDATA[The &#8220;Revenge of the Marauders&#8221; Dark Sun adventure in Dungeon 183 culminates in entering the Ritual Tower on the crawling citadel called Slither. The players are to enter the tower from the top and work their way down to where a primordial artifact called the blood jewel is found. I decided the  [...]]]></description>
			<content:encoded><![CDATA[<p>The &#8220;Revenge of the Marauders&#8221; Dark Sun adventure in Dungeon 183 culminates in entering the Ritual Tower on the crawling citadel called Slither. The players are to enter the tower from the top and work their way down to where a primordial artifact called the blood jewel is found. I decided the moment I saw the adventure that it would be a disservice to the players not to build the tower for those encounters.<span id="more-1073"></span></p>
<p>This was a difficult one to plan out in my head. After some thinking, I figured it was best to ensure that each level was able to be used with minis and that I could slowly remove the levels to show the progress of the group into the tower. In the case where the party splits up between the levels I would just keep the levels in place. Here&#8217;s the conclusion of my efforts:</p>
<p><a href="http://www.geneome.com/cms/wp-content/uploads/2011/01/ritual_tower.jpg"><img class="aligncenter size-medium wp-image-1077" title="ritual_tower" src="http://www.geneome.com/cms/wp-content/uploads/2011/01/ritual_tower-300x400.jpg" alt="" width="300" height="400" /></a>This is the tower without the brown wrapping paper cover which I used to hide each level until the players reached it. That way, when they first see the tower they actually see a solid column and not each level all at once. Here it is wrapped up:</p>
<p><a href="http://www.geneome.com/cms/wp-content/uploads/2011/03/ritual_tower_wrapped.jpg"><img class="aligncenter size-medium wp-image-1112" title="ritual_tower_wrapped" src="http://www.geneome.com/cms/wp-content/uploads/2011/03/ritual_tower_wrapped-300x400.jpg" alt="" width="300" height="400" /></a></p>
<p>The only thing I actually purchased for this was the 12 inch diameter cake stands. I chose the white side rather than the brown side to draw the level so there was more contrast of the lines as well as any detailing I was going to do. The levels themselves are laid on cut skewers that I put through old wrapping paper tubes. I&#8217;m holding the whole thing together with rubber bands on level 2 and 3 which hold the tubes in the level grooves. Let&#8217;s take a look at each level.</p>
<h2>Tower Top</h2>
<p><a href="http://www.geneome.com/cms/wp-content/uploads/2011/01/tower_top.jpg"><img class="aligncenter size-medium wp-image-1079" title="tower_top" src="http://www.geneome.com/cms/wp-content/uploads/2011/01/tower_top-300x225.jpg" alt="" width="300" height="225" /></a>Quite a simple design here. I&#8217;ll be adding the statues found here later with minis at the game, but otherwise a straight forward tower top with walls and drawn on difficult terrain (bone heaps). The stair case is a simple 2 inch cardboard medallion. I had originally made tubes piercing the levels with stairs to indicate a staircase but I thought such an obstruction would reduce visibility of the levels in some cases. I considered moving from one level to the next using the staircases as taking up a single move action if the character was adjacent to the stairs.</p>
<h2>Test Subjects</h2>
<p><a href="http://www.geneome.com/cms/wp-content/uploads/2011/01/test_subjects.jpg"><img class="aligncenter size-medium wp-image-1078" title="test_subjects" src="http://www.geneome.com/cms/wp-content/uploads/2011/01/test_subjects-300x225.jpg" alt="" width="300" height="225" /></a>There&#8217;s a bit more detail on this level than found on the tower top. You can see the teleportation circle, the beds (with different animal skin blankets &#8211; my own touch) and the pit that drops down to the next level. I created the pit to match the depth to the next level in the adventure description to accommodate characters that might fail into it and find themselves in the next level but may want to climb back up.</p>
<h2>Lich&#8217;s Lab</h2>
<p><a href="http://www.geneome.com/cms/wp-content/uploads/2011/01/lichs_lab.jpg"><img class="aligncenter size-medium wp-image-1075" title="lichs_lab" src="http://www.geneome.com/cms/wp-content/uploads/2011/01/lichs_lab-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>After falling through the pit the players find themselves in difficult terrain bone heaps in the Lich&#8217;s lab. Here too I will add minis to represent the statues found on this level. I added some tables with drawn-on mystical equipment. I was thinking to make them 3D, but for ease of movement for the minis I kept them 2D. I also detailed the necrotic circle (yet another cardboard medallion like the teleportation and staircase circles). Here&#8217;s a close up:</p>
<p><a href="http://www.geneome.com/cms/wp-content/uploads/2011/01/necrotic_circle.jpg"><img class="aligncenter size-medium wp-image-1076" title="necrotic_circle" src="http://www.geneome.com/cms/wp-content/uploads/2011/01/necrotic_circle-300x225.jpg" alt="" width="300" height="225" /></a>It says in the draconic script:<em> &#8220;Death brings power.&#8221;</em></p>
<h2>Vault</h2>
<p><a href="http://www.geneome.com/cms/wp-content/uploads/2011/01/vault.jpg"><img class="aligncenter size-medium wp-image-1080" title="vault" src="http://www.geneome.com/cms/wp-content/uploads/2011/01/vault-300x225.jpg" alt="" width="300" height="225" /></a>The lowest and last level of the tower, the vault houses the blood jewel. I&#8217;ve really pleased how the cardboard spiral looked after drawing the stencil by hand, creating the cut-out from it, then matching the grid lines to the level itself. And to give this moment a final detail I added a representation of the blood jewel itself:</p>
<h2><a href="http://www.geneome.com/cms/wp-content/uploads/2011/01/blood_jewel_on_pedestal.jpg"><img class="aligncenter size-medium wp-image-1074" title="blood_jewel_on_pedestal" src="http://www.geneome.com/cms/wp-content/uploads/2011/01/blood_jewel_on_pedestal-300x225.jpg" alt="" width="300" height="225" /></a>Conclusion</h2>
<p>I enjoyed building this and learned a few lessons in crafting these things in the process. It showed me that a creative set can really bring the players into the adventure. If you would like to see some pictures of it in play, you can see them and read the actions of the party here: <a href="http://community.wizards.com/defendersofthewastes/wiki/Entering_Slither" target="_blank">1</a>, <a href="http://community.wizards.com/defendersofthewastes/wiki/Test_Subjects" target="_blank">2</a>, and <a href="http://community.wizards.com/defendersofthewastes/wiki/The_Vault" target="_blank">3</a>.</p>
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		<title>Displaying Fate</title>
		<link>http://www.geneome.com/2011/05/02/displaying-fate/</link>
		<comments>http://www.geneome.com/2011/05/02/displaying-fate/#comments</comments>
		<pubDate>Tue, 03 May 2011 03:41:43 +0000</pubDate>
		<dc:creator>Eugene</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Dark Sun]]></category>
		<category><![CDATA[Miniatures]]></category>

		<guid isPermaLink="false">http://www.geneome.com/?p=1115</guid>
		<description><![CDATA[Fate, they say, always finds its way&#8230; and one should embrace it when it arrives. I have a few minis of interest that I display and I keep them in the package. However, when I purchased a Dark Sun cliff glider the package appeared to have been exposed to unsavory conditions which caused the plastic  [...]]]></description>
			<content:encoded><![CDATA[<p>Fate, they say, always finds its way&#8230; and one should embrace it when it arrives. I have a few minis of interest that I display and I keep them in the package. However, when I purchased a Dark Sun cliff glider the package appeared to have been exposed to unsavory conditions which caused the plastic of the package to take on a deep golden hue and at the same time become extremely brittle. So upon arrival of the cliff glider, the pieces had been liberated from the package (luckily in such a way that the plastic was for the most part intact).<span id="more-1115"></span></p>
<p>For most minis, keeping them in the package is acceptable because they look the same in the package as they do outside it. The cliff glider however was <em>meant</em> to be taken out and displayed. So fate arrived and removed the pieces for me as if to tell me that it was nothing short of criminal to keep such artwork imprisoned in pieces.</p>
<p>I glued all the pieces together and (surprisingly) the mini stood proudly atop what seem like a very, very delicate stand. It sits now among my other items of interest with the package and customary illustration that the mini was based on.</p>
<p><a href="http://www.geneome.com/cms/wp-content/uploads/2011/05/cliffglidermini.jpg"><img class="aligncenter size-large wp-image-1116" title="cliffglidermini" src="http://www.geneome.com/cms/wp-content/uploads/2011/05/cliffglidermini-600x311.jpg" alt="" width="600" height="311" /></a></p>
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		<title>Dark Sun: A History of Content</title>
		<link>http://www.geneome.com/2011/04/25/dark-sun-a-history-of-content/</link>
		<comments>http://www.geneome.com/2011/04/25/dark-sun-a-history-of-content/#comments</comments>
		<pubDate>Mon, 25 Apr 2011 13:55:31 +0000</pubDate>
		<dc:creator>Eugene</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Dark Sun]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>

		<guid isPermaLink="false">http://www.geneome.com/?p=1113</guid>
		<description><![CDATA[In June 1991, Dragon #170 contained a single page ad with the now familiar sun logo. I knew from this simple ad that something great was about to be released that would change the D&#38;D experience for all time. Another teaser ad was found in Dragon 171, and full detail ad about Dark Sun found in  [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.geneome.com/cms/wp-content/uploads/2011/04/Dragon_170_Dark_Sun-Ad.png"><img class="alignleft size-thumbnail wp-image-1114" title="The first Dark Sun ad found in Dragon #170." src="http://www.geneome.com/cms/wp-content/uploads/2011/04/Dragon_170_Dark_Sun-Ad-150x196.png" alt="The first Dark Sun ad found in Dragon #170." width="150" height="196" /></a>In June 1991, Dragon #170 contained a single page ad with the now familiar sun logo. I knew from this simple ad that something great was about to be released that would change the D&amp;D experience for all time. Another teaser ad was found in Dragon 171, and full detail ad about Dark Sun found in Dragon 172. Here is the excerpt from the Dragon 171 ad:</p>
<p><em>A drama of unparalleled heroics unfolds. Through centuries of magical abuse, the once verdant Dark Sun world has become a desert wasteland, and its oasis cities are rules by decadent sorcerer-kings. In their desperate struggle for survival, three steadfast people seek to turn their world to its early splendor. So they set forth to overthrow their magic-wielding rulers and liberate their land. Little do they know of the perils standing before them&#8230;.</em></p>
<p>From humble beginnings, the most unique Dungeons and Dragons setting has endured for nearly 20 years with an amazing library of content. This post covers that content and, where needed, commentary on that content.<span id="more-1113"></span></p>
<h2>The List:</h2>
<p>In putting this post together I looked through all the content that has been produced for the Dark Sun setting and compiled <a href="http://www.geneome.com/dnd/ds_content.ods">a spreadsheet</a>. I&#8217;d rather not compare it to &#8220;the&#8221; <a href="http://www.enworld.org/forum/general-rpg-discussion/292291-dark-sun-collectors-guide.html">Dark Sun product list</a>, but I think it&#8217;s still worthwhile since I have author names, dates, ISBNs, and a few other pieces of info here and there. The method of listing I’ve taken is in chronological order based on  the publication date. This means that the development of the product  occurred well before publication, but the publication date is telling in  that one can imply when changes to the setting began to occur and how  quickly. The items I list below are from this spreadsheet and are in the following format: Month &#8211; Year &#8211; Title &#8211; Type &#8211; Source &#8211; Source Number.</p>
<h2>The Beginning:</h2>
<p>Though Dark Sun was announced well before September 1991, Dragon 173 had its main features dedicated to the Dark Sun setting which was slated to be released in October of 1991. The main purpose of these features were to advertise, and get gamers accustomed to, the new setting.</p>
<p>2	1991	A New World to Conquer    	Accessories	Polyhedron Magazine	59<br />
2	1991	Psi-Shadow 	Accessories	Polyhedron Magazine	59<br />
9 1991	Bookwyrms (The Prism Pentad)	Accessories	Polyhedron Magazine	63<br />
9	1991	The Monstrous Side of the Dark Sun World	Accessories	Dragon Magazine	173<br />
9	1991	A Letter from the Wanderer	Accessories	Dragon Magazine	173<br />
9	1991	Random Magic for Organized Minds	Accessories	Dragon Magazine	173<br />
9	1991	A Little Knowledge	Short Stories	Dragon Magazine	173</p>
<p>The official material for 2nd Edition I separate into 2 periods: The Golden Age and The Revision. Each had points of interest and the novels were interwoven into both periods.</p>
<h2>The Golden Age (1991 to 1995):</h2>
<p>Dark Sun arrives, and it is different. This re-envisioning of the typical Dungeons and Dragons setting is a stark contrast to previous settings like the Forgotten Realms, Greyhawk, and Dragonlance. There are a great deal of publications during this period which revel in the uniqueness of the setting as well as the only Dark Sun miniatures produced (in 1993 and 1995, which I list in a separate tab in the spreadsheet).</p>
<p>The Golden Age is a paradox, because with the release of the campaign setting came the release of the first novel of the world-changing book series “The Prism Pentad”. The series was in essence the beginning of the end since it is the start of changes and explanations of the world which was to be reflected in the revised edition which heralded the end of the 2nd edition setting.</p>
<p>10	1991	Athas: The new world on the block	Novel Ideas	Dragon Magazine	174<br />
10	1991	The Verdant Passage	Novels	TSR	Prism Pentad #1<br />
10	1991	Dark Sun Boxed Set	Rulebooks	TSR<br />
1	1992	Sage Advice	Sage Advice	Dragon Magazine	177<br />
1	1992	DS1: Freedom	Adventures	TSR	2401<br />
2	1992	1992: A year to remember and read	Novel Ideas	Dragon Magazine	178<br />
2	1992	Dark Sun -errata	Letters	Dragon Magazine	178<br />
2	1992	Sage Advice	Sage Advice	Dragon Magazine	178<br />
2	1992	DSR1: Slave Tribes	Accessories	TSR	2404<br />
3	1992	Terrors of the Desert (Dark Sun Monstrous Compendium I)	Accessories	TSR	2405<br />
4	1992	DSQ1: Road to Urik	Adventures	TSR	2406<br />
4	1992	The Crimson Legion	Novels	TSR	Prism Pentad #2<br />
5	1992	The Year of Priests Defiance	Adventures	Dungeon Magazine	35<br />
5	1992	errata-NOT!	Letters	Dragon Magazine	181<br />
5	1992	DSR2: Dune Trader	Accessories	TSR	2407<br />
6	1992	Sage Advice	Sage Advice	Dragon Magazine	182<br />
6	1992	Dragon Kings	Rulebooks	TSR	2408<br />
8	1992	Author sheds light on DARK SUN books	Novel Ideas	Dragon Magazine	184<br />
8	1992	DSQ2: Arcane Shadows	Adventures	TSR	2410<br />
8	1992	Geran 	Accessories	Polyhedron Magazine	74<br />
9	1992	Boxed Set Review	Role-Playing Reviews	Dragon Magazine	185<br />
9	1992	Arena Masters Arsenal	Accessories	Dragon Magazine	185<br />
9	1992	Mastered Yet Untamed	Accessories	Dragon Magazine	185<br />
9	1992	Water and Ashes	Short Stories	Dragon Magazine	185<br />
9	1992	Thri-Kreen Language	Accessories	Polyhedron Magazine	75<br />
10	1992	DSR3: Veiled Alliance	Accessories	TSR	2411<br />
10	1992	The Amber Enchantress	Novels	TSR	Prism Pentad #3<br />
11	1992	DSQ3: Asticlian Gambit	Adventures	TSR	2412<br />
12	1992	Sage Advice	Sage Advice	Dragon Magazine	188<br />
12	1992	DSR4: Valley of Dust and Fire	Accessories	TSR	2413<br />
1992	Forbidden Lore (Boxet Set) (Dark Sun Game Appendix)	Accessories	TSR	1079<br />
1992	Guarded Wagon Caravan Company	Adventures	RPGA Tournament Adventures<br />
1	1993	Sage Advice	Sage Advice	Dragon Magazine	189<br />
1	1993 Dark Sun SSI RPG Video Game Review Take a Byte	Polyhedron Magazine	79<br />
2	1993	Sage Advice	Sage Advice	Dragon Magazine	190<br />
2	1993	From the home office in Lake Geneva	Novel Ideas	Dragon Magazine	190<br />
2	1993 Dark Sun SSI RPG Video Game Expansion Plans Take a Byte	Polyhedron Magazine	80<br />
2	1993	Guarded Wagon	Adventures	Polyhedron Magazine	80<br />
2	1993	Dark Sun World Monsters	Adventures	Polyhedron Magazine	80<br />
3	1993	Sage Advice	Sage Advice	Dragon Magazine	191<br />
3	1993	DSE1: Dragon&#8217;s Crown	Adventures	TSR	2416<br />
4	1993	Sage Advice	Sage Advice	Dragon Magazine	192<br />
4	1993	DSM1: Black Flames	Adventures	TSR	2417<br />
6	1993	Sage Advice	Sage Advice	Dragon Magazine	194<br />
6	1993	Slave Hunters and Silt Sailors	Accessories	Dragon Magazine	194<br />
6	1993	The Ivory Triangle	Boxed Sets	TSR	2418<br />
6	1993	The Obsidian Oracle	Novels	TSR	Prism Pentad #4<br />
7	1993	CGR2:The Complete Gladiator&#8217;s Handbook	Accessories	TSR	2419<br />
8	1993	DSS1: City-State of Tyr	Accessories	TSR	2420<br />
9	1993	Beyond the Dark Horizon	Accessories	Dragon Magazine	197<br />
9	1993	Ashes to Ashes	Short Stories	Dragon Magazine	197<br />
9	1993	DSM2: Merchant House of Amketch	Adventures	TSR	2421<br />
9	1993	The Cerulean Storm	Novels	TSR	Prism Pentad #5<br />
9	1993	Bartering Made Easy	Accessories	Polyhedron Magazine	87<br />
10	1993	Book of Artifacts	Accessories	TSR	2138<br />
10	1993	DSS2: Earth, Air, Fire and Water	Accessories	TSR	2422<br />
11	1993	Raiders of the Chanth	Adventures	Dungeon Magazine	44<br />
11	1993	DSS3: Elves of Athas	Accessories	TSR	2423<br />
11	1993	The Outcast	Novels	TSR	Tribe of One #1<br />
12	1993	DSM3: Marauders of Nibenay	Adventures	TSR	2424<br />
1993	Dark Sun: Shattered Lands	Computer Games	Strategic Simulations, Inc.<br />
1993	Clutchmates	Adventures	RPGA Tournament Adventures<br />
1993	Hope for the Future (Dark Sun Benefit, GenCon 1993)	Adventures	RPGA Tournament Adventures<br />
1993	Isle of Gillig	Adventures	RPGA Tournament Adventures<br />
1	1994	Sage Advice	Sage Advice	Dragon Magazine	201<br />
2	1994	Sage Advice	Sage Advice	Dragon Magazine	202<br />
2	1994	DSE2: Black Spine	Boxed Sets	TSR	2428<br />
2	1994	The Preserver&#8217;s Choice	Accessories	Dragon Magazine	202<br />
3	1994	Sage Advice	Sage Advice	Dragon Magazine	203<br />
4	1994	Forest Maker	Adventures	TSR	2430<br />
4	1994	The Seeker	Novels	TSR	Tribe of One #2<br />
5	1994	Sage Advice	Sage Advice	Dragon Magazine	205<br />
5	1994	Dark Sun The Shattered Lands Review	Accessories	Dragon Magazine	205<br />
6	1994	Sage Advice	Sage Advice	Dragon Magazine	206<br />
6	1994	The Will and the Way: Psionicists of Athas	Accessories	TSR	2431<br />
6	1994	Earth, Air, Fire and Water Review	Accessories	Dragon Magazine	206<br />
7	1994	The Brazen Gambit	Novels	TSR	Chronicles of Athas #1<br />
8	1994	Sage Advice	Sage Advice	Dragon Magazine	208<br />
9	1994	1001 Faces of Undeath	Bazaar of the Bizzare	Dragon Magazine	209<br />
9	1994	City by the Silt Sea	Boxed Sets	TSR	2432<br />
9	1994	The Enemy of My Enemy (Adventure)	Accessories	Polyhedron Magazine	99<br />
9	1994	Coin Collecting under Athas&#8217;s Hot Sun	Accessories	Polyhedron Magazine	99<br />
9	1994	New Gladiator Weapons	Accessories	Polyhedron Magazine	99<br />
9	1994	Templars of the Tyr Region	Accessories	Polyhedron Magazine	99<br />
10	1994	Dark Sun Campaign Journal	Accessories	Dragon Magazine	210<br />
10	1994	The Nomad	Novels	TSR	Tribe of One #3<br />
10	1994	Kre&#8217;ketrac	Accessories	Polyhedron Magazine	100<br />
1994	Dark Sun: Wake of the Ravager	Computer Games	Strategic Simulations, Inc.<br />
1994	Who&#8217;d Want to Kill Us (Dark Sun Grandmasters, Winter Fantasy 1994)	Adventures	RPGA Tournament Adventures<br />
2	1995	The Darkness Before the Dawn	Novels	TSR	Chronicles of Athas #2<br />
3	1995	Terrors Beyond Tyr (Dark Sun Monstrous Compendium II)	Accessories	TSR	2433<br />
4	1995	Thri-Kreen of Athas	Accessories	TSR	2437<br />
4	1995	Simon Hawke’s Birthright	Novel Ideas	Dragon Magazine	216<br />
5	1995	The Broken Blade	Novels	TSR	Chronicles of Athas #3</p>
<h2>The Revision (1995 &#8211; 1999):</h2>
<p>In August 1995, Dragon 220, The Game Wizards article entitled “A New Age Dawns for the DARK SUN Campaign” by Bill Slavicsek noted that is was “time to take the campaign world to the next level.” This was the death knell of the 2E Dark Sun setting. It consisted of expanding the world further. In some cases expanding and codifying well accepted canon (e.g. the Cleansing Wars) and in other cases adding new rule concepts to Dark Sun (e.g. life-shaping). This revision saw published products with a new Dark Sun logo, layout changes, and in most cases a reduction of cover art quality. With this failed attempt to make Dark Sun viable, TSR ceased support of the setting.</p>
<p>Though the revision really diverged from the simplicity of the first release of the campaign setting there were some very interesting ideas that were introduced such as the Dead Land, Life Shaping, Kalidnay’s Domain of Dread, and cities beyond the Tyr Region like Eldaarich. Luckily, the 4E setting touches on these points (lightly) and there has even been a very nice 4E article on Eldaarich in Dungeon.</p>
<p>It was clear that the end was near with Brom no longer being a  contributing artist and with the classic DS logo in use only on “Beyond  the Prism Pentad”. The novels were continuing with the original logo,  with only two more by Lynn Abbey produced until a new Dark Sun novel is published in 2010.<br />
6	1995	Beyond the Prism Pentad	Accessories	TSR	2441<br />
7	1995	Cinnabar Shadows	Novels	TSR	Chronicles of Athas #4<br />
8	1995	Hunts End	Accessories	Dragon Magazine	220<br />
8	1995	Game Wizards	Short Stories	Dragon Magazine	220<br />
9	1995	Ecology of the Crystal Spider	Accessories	Dragon Magazine	221<br />
10	1995	Dark Sun Campaign Setting, Expanded and Revised	Rulebooks	TSR<br />
11	1995	Grave Circumstance	Adventures	Dungeon Magazine	56<br />
12	1995	Windriders of the Jagged Cliffs	Accessories	TSR	2439<br />
1995	Full Circle	Adventures	RPGA Tournament Adventures<br />
1995	Hope for the Future	Adventures	RPGA Tournament Adventures<br />
1995	The Price of Power Adventures	RPGA Tournament Adventures<br />
1995	Who&#8217;d Want To Kill Us?	Adventures	RPGA Tournament Adventures<br />
2	1996	The Wanderers Chronicle: Mind Lords of the Last Sea	Boxed Sets	TSR	2444<br />
2	1996	Sage Advice	Sage Advice	Dragon Magazine	226<br />
4	1996	The Rise &amp; Fall of a Dragon King	Novels	TSR	Chronicles of Athas #5<br />
7	1996	Defilers and Preservers: The Wizards of Athas	Accessories	TSR	2445<br />
7	1996	Defilers and Preservers	Accessories	Dragon Magazine	231<br />
10	1996	Psionic Artifacts of Athas	Accessories	TSR	2446<br />
10	1996	Defiling Skeletons	The Dragon&#8217;s Bestiary	Dragon Magazine	234<br />
12	1996	Elemental Summoning Gone Wild	Accessories	Dragon Magazine	236<br />
1996	Ravenloft, Monstrous Compendium Appendix I &amp; II (Thrax Palik in Appendix II)		TSR	2162<br />
1996	Heroes of Athas	Accessories	Dragon Magazine	Annual<br />
1996	Dark Sun Online: Crimson Sands	Computer Games	Total Entertainment Network<br />
1996	The Night the Dragon King Died	Adventures	RPGA Tournament Adventures<br />
1	1997	On a Waterless Sea	Accessories	Dragon Magazine	237<br />
8	1997	Domains of Dread	Accessories	TSR	2174<br />
1997	Mindscapes of Athas and Beyond	Accessories	Dragon Magazine	Annual<br />
2	1998	Mask of the Aaroakocra	Bazaar of the Bizzare	Dragon Magazine	244<br />
3	1998	Book of Kemalok Kings	Bazaar of the Bizzare	Dragon Magazine	245<br />
1	1999	Life-Shapes of Athas	Accessories	Dragon Magazine	255<br />
1	1999	Intrigue In Raam	Adventures	Polyhedron Magazine	134<br />
4	1999	Wizards Societies (Veiled Alliance of Silver Spring)	Accessories	Dragon Magazine	258\</p>
<h2>The Dead Years (2000 &#8211; 2008):</h2>
<p>With the release of 3E, the year 2000 found <a href="http://athas.org">Athas.org</a> becoming a Dark Sun caretaker as well as die hard fans of Dark Sun continuing to create content and conversions of the setting for 3/3.5E. There were numerous posts and articles on the subject with different groups producing content. A very good all-encompassing 3.5E rules set came from Paizo’s Dragon and Dungeon Magazines. Athas.org also provided rules for Dark Sun but also began producing accessories and adventures. The publication dates I list below are from the last revision’s publication date, so though I have the Athas.org rules published in 2008, there were earlier releases and even preview releases as early as 2000. More content came from fan sites (<a href="http://siltskimmer.org">Siltskimmer.org</a>), and still more from loyal fans on the <a href="http://oracle.wizards.com/archives/dark-sun-l.html">Dark Sun mailing list</a> and forums. It’s hard to say what should be on the list since I have a lot of content covering quite a lot in those days, but the ones I mention in the list are certainly worth having in any digital collection.</p>
<p>Like The Golden Age, The Dead Years are also paradoxical since though official support for Dark Sun didn’t exist, the continued support by fans and their websites helped increase its popularity to such a degree that it was released in the 4th edition.</p>
<p>It should be noted that WotC Dragon 364 in June of 2008 contained the first 4E content for Dark Sun well before the Dark Sun 4E announcement.</p>
<p>8	2000	Villages of the Wastes	Accessories	Athas.org<br />
2	2001	Timeline of Athas	Accessories	Forums<br />
8	2003	City State of Draj	Accessories	Athas.org<br />
12	2003	The Dead Land of Athas	Accessories	Siltskimmer.org<br />
12	2003	Athasian Trader	Accessories	Siltskimmer.org<br />
1	2004	Defilers of Athas	Accessories	Dragon Magazine	315<br />
5	2004	DMs Guide	Accessories	Dungeon Magazine	110<br />
5	2004	DMs Guide	Accessories	Polyhedron Magazine	169<br />
5	2004	Dark Sun Monsters Part 1	Accessories	Dungeon Magazine	110<br />
5	2004	Dark Sun Monsters Part 1	Accessories	Polyhedron Magazine	169<br />
5	2004	Last Stand at Outpost Three	Adventures	Dungeon Magazine	110<br />
5	2004	Dark Sun Players Handbook	Accessories	Dragon Magazine	319<br />
5	2004	Keep Hope Alive	Accessories	Polyhedron Magazine	169<br />
6	2004	Dark Sun Monsters Part 2	Accessories	Dungeon Magazine	111<br />
6	2004	Dark Sun Monsters Part 2	Accessories	Polyhedron Magazine	170<br />
6	2004	Wisdom of the Stars &#8211; Dark Sun Cosmology	Accessories	Forums<br />
10	2004	Whispers of the Storm	Adventures	Athas.org<br />
3	2005	Dregoth Ascending	Adventures	Athas.org<br />
4	2005	Terrors of the Dead Lands	Accessories	Athas.org<br />
9	2005	City of Bodach	Accessories	Siltskimmer.org<br />
11	2005	Tyrian Conspiracy	Adventures	Athas.org<br />
12	2005	Prestige Class Appendix, Volume I	Accessories	Athas.org<br />
12	2005	Athasian Dragons	Accessories	Forums<br />
1	2006	Dragon Kings	Accessories	Dragon Magazine	339<br />
9	2006	Wisdom of the Drylanders	Accessories	Athas.org<br />
10	2006	Avangion	Accessories	Forums<br />
9	2007	Faces of the Forgotten North	Accessories	Athas.org<br />
11	2007	Prestige Class Appendix, Volume II	Accessories	Athas.org<br />
12	2007	Athasian Emporium	Accessories	Athas.org<br />
1	2008	Legends of Athas	Accessories	Athas.org<br />
5	2008	Life Shaping Handbook	Accessories	Athas.org<br />
6	2008	Hazards of Dark Sun	Accessories	Dragon Magazine	364<br />
8	2008	Trade Lords	Accessories	Athas.org<br />
2008	Dark Sun 3	Rulebooks	Athas.org<br />
4	2009	Terrors of Athas	Accessories	Athas.org</p>
<h2>The Rebirth (2009 &#8211; Present):</h2>
<p>On August 14th, 2009 <a href="http://www.wizards.com/DnD/Article.aspx?x=dnd/drfe/20090814">WotC announced</a> that Dark Sun would be the next campaign setting for the 4E line. This choice was likely driven by the numerous fans and fan support during the dead years and it’s increased popularity during the same period. The Dark Sun 4E campaign setting was to be released with the same design philosophy as the other 4E products in that there would be little specific published products in favor of products which could be used in any campaign setting. So feasibly, most products for 4E could be used with any game regardless of campaign setting. This appears to be the case when looking at current publications.</p>
<p>In the initial release, there were several special events that provided Dark Sun adventures that weren’t available for purchase or download so I list the publication dates when the special event began. If the publication philosophy of WotC was to make most products usable in any setting, this was not necessarily true for Dragon and Dungeon Magazines. There have been numerous Dark Sun specific content provided to readers which are usually quite good and not so specific that they do not give some room for further in-game enhancement (which I claim the revision period lacked). This continued content provisions can be seen as vindication that Dark Sun 4E has shown strong sales and play.</p>
<p>The rebirth also saw the first comic book series for the setting which incidentally contained an short adventure in a variant of the first issue. Though the below list mainly the products of WotC or IDW, I’ve included the <a href="http://www.baldmangames.com/aoamain/">Ashes of Athas</a> series which was created as a convention-only series of adventures and will soon be released for local-game play.</p>
<p>1	2010	Death in the Arena (D&amp;D Experience adventure)	Adventures	RPGA Tournament Adventures<br />
6	2010	Sunwarped Flats	Accessories	Dungeon Magazine	179<br />
6	2010	Dungeon Tiles: Desert of Athas	Accessories	Wizards of the Coast<br />
6	2010	Fury of the Wastewalker	Adventures	Wizards of the Coast<br />
6	2010	Bloodsand Arena	Adventures	Wizards of the Coast<br />
7	2010	The Dragon&#8217;s Alter	Accessories	Dungeon Magazine	180<br />
7	2010	Oasis of Blood	Short Stories	Dragon Magazine	389<br />
8	2010	Mar Juk-Adan, Dune Trader	Accessories	Dungeon Magazine	181<br />
8	2010	The Vault of Darom Mador	Adventures	Dungeon Magazine	181<br />
8	2010	Slaves of Athas	Accessories	Dragon Magazine	390<br />
8	2010	Templars of the Sorcerer-Kings	Accessories	Dragon Magazine	390<br />
8	2010	Freedom	Comic Books	IDW	Dungeons &amp; Dragons #0 (6 covers)<br />
8	2010	Dark Sun Creature Catalog	Accessories	Wizards of the Coast<br />
8	2010	Marauders of the Dune Sea	Adventures	Wizards of the Coast<br />
8	2010	The Lost Cistern of Aravek	Adventures	Wizards of the Coast<br />
8	2010	Dark Sun Campaign Setting	Rulebooks	Wizards of the Coast<br />
8	2010	Glory and Blood (Gencon 2010, Dark Sun Arenas)	Adventures	RPGA Tournament Adventures<br />
9	2010	The Broken Builders	Accessories	Dungeon Magazine	182<br />
9	2010	Monster Hunters of Athas	Accessories	Dragon Magazine	391<br />
9	2010	Muls Beyond the Desert	Accessories	Dragon Magazine	391<br />
9	2010	Traveling the Sandswept Roads	Accessories	Dragon Magazine	391<br />
10	2010	Magma Elementals	Accessories	Dungeon Magazine	183<br />
10	2010	Revenge of the Marauders	Adventures	Dungeon Magazine	183<br />
10	2010	City Under the Sand	Novels	Wizards of the Coast<br />
11	2010	Silt Elementals	Accessories	Dungeon Magazine	184<br />
11	2010	Arena Masters, Grandmaster Training for Gladiator Adventurers	Accessories	Dragon Magazine	393<br />
1	2011	Eldaarich	Accessories	Dungeon Magazine	186<br />
1	2011	Primal Spirits of Athas	Accessories	Dragon Magazine	395<br />
1	2011	The Worth of a Slave	Adventures	Ashes of Athas	AoA1-1<br />
1	2011	The False and the True	Adventures	Ashes of Athas	AoA1-2<br />
1	2011	The True Lesson Learned	Adventures	Ashes of Athas	AoA1-3<br />
1	2011	Ianto&#8217;s Tomb	Comic Books	IDW	Dark Sun #1 (4 covers)<br />
1	2011	Ianto&#8217;s Tomb	Adventures	IDW	Dark Sun #1 (Module Variant)<br />
2	2011	The Heartwood Spear	Accessories	Dungeon Magazine	187<br />
2	2011	Dark Sun Threats	Accessories	Dungeon Magazine	187<br />
2	2011	Beneath the Dust	Adventures	Dungeon Magazine	187<br />
2	2011	Genasi of Athas	Accessories	Dragon Magazine	396<br />
2	2011	Ianto&#8217;s Tomb	Comic Books	IDW	Dark Sun #2 (3 covers)<br />
3	2011	The Mahin&#8217;drazal	Accessories	Dungeon Magazine	188<br />
3	2011	Familiars of Athas	Accessories	Dragon Magazine	397<br />
3	2011	Ianto&#8217;s Tomb	Comic Books	IDW	Dark Sun #3 (3 covers)<br />
4	2011	The Accursed Legion	Accessories	Dungeon Magazine	189<br />
4	2011	Ianto&#8217;s Tomb	Comic Books	IDW	Dark Sun #4 (2 covers)<br />
5	2011	Kalidnay	Accessories	Dungeon Magazine	190<br />
5	2011	Ianto&#8217;s Tomb	Comic Books	IDW	Dark Sun #5 (2 covers)<br />
6	2011	Six-Fingered Sign	Accessories	Dungeon Magazine	191<br />
6	2011	Under the Crimson Sun	Novels	Wizards of the Coast</p>
<h2>The Future:</h2>
<p>Much like after the release of the Forgotten Realms and Eberron, and taking into account the release of the 4E Essentials line and the upcoming Neverwinter campaign setting, it’s likely WotC’s support for the setting will diminish slightly to better support the overall D&amp;D systems and newly released content. Despite this, the release and adoption of the Dark Sun campaign setting in 4E and its very loyal fan base can only mean the future of Dark Sun as a campaign setting is secure.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Silt Sink</title>
		<link>http://www.geneome.com/2011/03/27/silt-sink/</link>
		<comments>http://www.geneome.com/2011/03/27/silt-sink/#comments</comments>
		<pubDate>Sun, 27 Mar 2011 21:00:39 +0000</pubDate>
		<dc:creator>Eugene</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Dark Sun]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Revenge of the Marauders]]></category>

		<guid isPermaLink="false">http://www.geneome.com/?p=1107</guid>
		<description><![CDATA[Remember the box with the pit? I decided to reuse it with a veneer to simulate the silt sink in the first encounter of &#8220;Revenge of the Marauders&#8221;. It doesn&#8217;t add much since the characters might be surprised by the silt sink once then they see it, but it&#8217;s one of those props that make it fun.  [...]]]></description>
			<content:encoded><![CDATA[<p>Remember the <a title="Simple Doesn’t Have To Mean Boring" href="http://www.geneome.com/2011/02/13/simple-doesnt-have-to-mean-boring/" target="_blank">box with the pit</a>? I decided to reuse it with a veneer to simulate the silt sink in the first encounter of &#8220;Revenge of the Marauders&#8221;. It doesn&#8217;t add much since the characters might be surprised by the silt sink once then they see it, but it&#8217;s one of those props that make it fun. There&#8217;s nothing like seeing your mini vanish into silt.<span id="more-1107"></span></p>
<div id="attachment_1106" class="wp-caption aligncenter" style="width: 610px"><a href="http://www.geneome.com/cms/wp-content/uploads/2011/02/crossing.jpg"><img class="size-large wp-image-1106" title="crossing" src="http://www.geneome.com/cms/wp-content/uploads/2011/02/crossing-600x450.jpg" alt="" width="600" height="450" /></a><p class="wp-caption-text">The design on the veneer. You might be able to see the silt sink.</p></div>
<div id="attachment_1105" class="wp-caption aligncenter" style="width: 610px"><a href="http://www.geneome.com/cms/wp-content/uploads/2011/02/crossing-closeup.jpg"><img class="size-large wp-image-1105" title="crossing-closeup" src="http://www.geneome.com/cms/wp-content/uploads/2011/02/crossing-closeup-600x450.jpg" alt="" width="600" height="450" /></a><p class="wp-caption-text">A closeup of the silt sink that a character might fall into.</p></div>
]]></content:encoded>
			<wfw:commentRss>http://www.geneome.com/2011/03/27/silt-sink/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Canyon Pass</title>
		<link>http://www.geneome.com/2011/02/28/canyon-pass/</link>
		<comments>http://www.geneome.com/2011/02/28/canyon-pass/#comments</comments>
		<pubDate>Mon, 28 Feb 2011 16:22:12 +0000</pubDate>
		<dc:creator>Eugene</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Dark Sun]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Marauders of the Dune Sea]]></category>

		<guid isPermaLink="false">http://www.geneome.com/?p=1108</guid>
		<description><![CDATA[As the characters flee Slither in &#8220;Marauders of the Dune Sea&#8221; I changed the last encounter to have them choose where they would make their last stand against the outriders. With some good role-playing and some good skill checks, they evade Slither long enough to find the exact location they wanted  [...]]]></description>
			<content:encoded><![CDATA[<p>As the characters flee Slither in &#8220;Marauders of the Dune Sea&#8221; I changed the last encounter to have them choose where they would make their last stand against the outriders. With some good role-playing and some good skill checks, they evade Slither long enough to find the exact location they wanted to meet the coming enemy. With one of the players doing some extra things, the group is allowed to make their way to canyons rather than meet the outriders on open desert. This translated into me providing the group the pieces of canyon and sand terrain and had them assemble it however they wanted.<span id="more-1108"></span></p>
<p>This is what they came up with:</p>
<div id="attachment_1110" class="wp-caption aligncenter" style="width: 369px"><a href="http://www.geneome.com/cms/wp-content/uploads/2011/02/canyon.jpg"><img class="size-full wp-image-1110" title="canyon" src="http://www.geneome.com/cms/wp-content/uploads/2011/02/canyon.jpg" alt="" width="359" height="441" /></a><p class="wp-caption-text">The result of the group&#39;s setup.</p></div>
<p>It worked out quite well though most of the encounter occurred in an open area since the group didn&#8217;t all agree how to best attack the enemy.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.geneome.com/2011/02/28/canyon-pass/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Construction of &#8220;The Revenger&#8221;</title>
		<link>http://www.geneome.com/2011/02/26/construction-of-the-revenger/</link>
		<comments>http://www.geneome.com/2011/02/26/construction-of-the-revenger/#comments</comments>
		<pubDate>Sat, 26 Feb 2011 15:07:11 +0000</pubDate>
		<dc:creator>Eugene</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Dark Sun]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>

		<guid isPermaLink="false">http://www.geneome.com/?p=1098</guid>
		<description><![CDATA[I&#8217;ve the an idea for some time to begin a paragon tier Dark Sun game that features a silt skimmer as both the base of operations and means of conveyance for the characters. Though such a campaign is likely some months away I decided to build the ship early so I can get it right and show everyone  [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve the an idea for some time to begin a paragon tier Dark Sun game that features a silt skimmer as both the base of operations and means of conveyance for the characters. Though such a campaign is likely some months away I decided to build the ship early so I can get it right and show everyone since it won&#8217;t reveal anything about the adventure (other than it starts on the Sea of Silt).<span id="more-1098"></span></p>
<p>I took the original layout from the &#8220;Ianto&#8217;s Tomb&#8221; adventure and started to modify it here and there. As with all props for a game I laid out a series of design requirements:</p>
<ol>
<li>The ship would first and foremost be a game board and not an exact model of the vessel (which should instead exist in the players&#8217; imagination).</li>
<li>The ship would have only one deck with a fore and aft castle.</li>
<li>The characters could place their minis inside the fore and aft castles.</li>
<li>The wheels of the ship would be embedded in the table to give it the look of rolling in the Sea of Silt.</li>
</ol>
<p>The idea of having only one deck was due to the challenge of accommodating a lower deck into the model but also due to the basic design of a ship that would be traveling through silt. My thinking on this subject follows thusly: Water-bound ships have some of their bulk in the water not by choice but rather due to the need of displacement to keep them afloat. Even with that need, a ships speed is hindered by the resistance of the water it is in. So for a ship sailing in silt, I would gather the resistance placed against the vessel could be equal to or even greater than that of water. Adding the forces needed to move the wheels, it would be in a silt-ship&#8217;s best interest to have as much of it&#8217;s bulk out of the silt as possible. Therefore, only one deck above the silt.</p>
<h2>Construction of <em>&#8220;The Revenger&#8221;</em></h2>
<h3>Wheels</h3>
<p>I have graduated from cereal box cardboard to a heavier stock that is free of images. Moving to this material has greatly expanded the design possibilities. The &#8220;Ianto&#8217;s Tomb&#8221; map had the wheels ~3/4&#8243; which seemed to thin in my eyes so I made them an even 1&#8243; so it looks better and characters/minis can stand on them if necessary. in order to give the feel on the ship being in silt all the time I made the wheels appear to be in 10 feet of silt. I chose 10 feet so the wheels would still look like wheels (rather than the paddles of a steamer). I might make the wheels not directly attached to boat to simulate various silt depths with different wheel sizes, but I&#8217;ll see where it all goes.</p>
<div id="attachment_1095" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.geneome.com/cms/wp-content/uploads/2011/02/skimmer1.jpg"><img class="size-full wp-image-1095" title="skimmer1" src="http://www.geneome.com/cms/wp-content/uploads/2011/02/skimmer1.jpg" alt="" width="480" height="360" /></a><p class="wp-caption-text">I started with the wheels (being in 10 feet of silt).</p></div>
<h3>Deck</h3>
<p>Next I cut out the deck and castles using an even heavier box cardboard (to support the weight of everything I am putting on it) and then glued upon it a cardboard veneer with the grid drawn on it.</p>
<div id="attachment_1096" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.geneome.com/cms/wp-content/uploads/2011/02/skimmer2.jpg"><img class="size-full wp-image-1096" title="skimmer2" src="http://www.geneome.com/cms/wp-content/uploads/2011/02/skimmer2.jpg" alt="" width="480" height="360" /></a><p class="wp-caption-text">Deck templates added.</p></div>
<h3>Castles</h3>
<p>Here I started adding the fore and aft castles. In line with my design idea of allowing minis to be inside the castles, I found it best (and more structurally sound) that the castles be 2&#8243; high, glued in place, and open on the sides so minis could be placed within.</p>
<div id="attachment_1097" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.geneome.com/cms/wp-content/uploads/2011/02/skimmer3.jpg"><img class="size-full wp-image-1097" title="skimmer3" src="http://www.geneome.com/cms/wp-content/uploads/2011/02/skimmer3.jpg" alt="" width="480" height="360" /></a><p class="wp-caption-text">Castle &quot;fitting&quot; but not yet glued in place.</p></div>
<h3>The Raising</h3>
<p>The time had come to get the ship on it&#8217;s wheels. Since the wheels don&#8217;t roll I didn&#8217;t need a complete set of axles going through the wheels, I glues supports on the sides of the wheels upon which the ship would rest.</p>
<div id="attachment_1099" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.geneome.com/cms/wp-content/uploads/2011/02/wheelclose.jpg"><img class="size-full wp-image-1099" title="wheelclose" src="http://www.geneome.com/cms/wp-content/uploads/2011/02/wheelclose.jpg" alt="" width="480" height="360" /></a><p class="wp-caption-text">Close-up of the wheel and the support glued to it.</p></div>
<h2>Masts</h2>
<p>The next big decision was how to do the masts. Originally I was going to make full masts out of cardboard paper but it would have inhibited the use of the ship as a game board and the extra weight and balance issues would have been effort that was needed to provide a ship on which encounters were to be played. So I instead went with a simple representation of the mast. Of course, the choice had to be made if I should be true to the &#8220;Ianto&#8217;s Tomb&#8221; ship design with two masts, or go with the cleaner looking one mast. I went with the single mast so there was more room for players to use.</p>
<div id="attachment_1101" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.geneome.com/cms/wp-content/uploads/2011/02/doublemast.jpg"><img class="size-full wp-image-1101 " title="doublemast" src="http://www.geneome.com/cms/wp-content/uploads/2011/02/doublemast.jpg" alt="" width="480" height="360" /></a><p class="wp-caption-text">Double mast.</p></div>
<div id="attachment_1102" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.geneome.com/cms/wp-content/uploads/2011/02/singlemast.jpg"><img class="size-full wp-image-1102 " title="singlemast" src="http://www.geneome.com/cms/wp-content/uploads/2011/02/singlemast.jpg" alt="" width="480" height="360" /></a><p class="wp-caption-text">Single mast.</p></div>
<h2>Crows Nest</h2>
<p>I added a crows nest just to give some more options for characters and creatures.</p>
<div id="attachment_1100" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.geneome.com/cms/wp-content/uploads/2011/02/crowsnest.jpg"><img class="size-full wp-image-1100" title="crowsnest" src="http://www.geneome.com/cms/wp-content/uploads/2011/02/crowsnest.jpg" alt="" width="480" height="360" /></a><p class="wp-caption-text">Simple addition of a circle for a crows nest on top of the mast.</p></div>
<h2>Stairs</h2>
<p>The stairs was a call I made before I made anything. I wanted stairs but not complicated enough minis could be represented going up them during a move action. The simple solution was to make the stairs a single step upon which minis could be placed.</p>
<div id="attachment_1103" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-1103" title="stairs" src="http://www.geneome.com/cms/wp-content/uploads/2011/02/stairs.jpg" alt="" width="480" height="360" /><p class="wp-caption-text">Close-up of the &quot;stairs&quot;.</p></div>
<h2>Conclusion</h2>
<p>Requirements met. Glue dry. Ready for encounters on the Sea of Silt!</p>
<div id="attachment_1104" class="wp-caption aligncenter" style="width: 610px"><a href="http://www.geneome.com/cms/wp-content/uploads/2011/02/finalskimmer.jpg"><img class="size-large wp-image-1104" title="finalskimmer" src="http://www.geneome.com/cms/wp-content/uploads/2011/02/finalskimmer-600x450.jpg" alt="" width="600" height="450" /></a><p class="wp-caption-text">The silt skimmer completed.</p></div>
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		<title>Simple Doesn&#8217;t Have To Mean Boring</title>
		<link>http://www.geneome.com/2011/02/13/simple-doesnt-have-to-mean-boring/</link>
		<comments>http://www.geneome.com/2011/02/13/simple-doesnt-have-to-mean-boring/#comments</comments>
		<pubDate>Mon, 14 Feb 2011 00:00:11 +0000</pubDate>
		<dc:creator>Eugene</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Dark Sun]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Marauders of the Dune Sea]]></category>

		<guid isPermaLink="false">http://www.geneome.com/?p=1086</guid>
		<description><![CDATA[In one of the final encounters of the &#8220;Marauders of the Dune Sea&#8221; adventure the group enters it&#8217;s most important battle. The battle is set in a 15&#215;12 cave with a 4x4x4 pit in the center, two fountains, and an alter. It&#8217;s quite a plain looking room and my original intention was just to draw it on my  [...]]]></description>
			<content:encoded><![CDATA[<p>In one of the final encounters of the &#8220;Marauders of the Dune Sea&#8221; adventure the group enters it&#8217;s most important battle. The battle is set in a 15&#215;12 cave with a 4x4x4 pit in the center, two fountains, and an alter. It&#8217;s quite a plain looking room and my original intention was just to draw it on my battle mat. But for the finale of the adventure I couldn&#8217;t diminish it with such simplicity, so I decided to create a 3D set where combat would take place.<span id="more-1086"></span></p>
<p>As <a href="http://www.geneome.com/2011/01/24/going-down-means-building-up/" target="_self">I&#8217;ve shown before</a>, when you need to go down you have to build up. If I was to incorporate the 20 foot (4 inch) deep pit in a model, I would have to raise the entire set 4 inches. That alone took some effort. Since I couldn&#8217;t  find a box of the exact (or close to) size I needed, I constructed my own with my most abundant building material: cardboard from the recycling bin. This proved to be more intricate than I thought it would be.</p>
<p>I needed a great number of support columns for the floor, so were you to look underneath the box you would find a Frankenstein monster of disparate pieces of cardboard in a variety of shapes and locations. The pit section itself (where I&#8217;ve placed an infinite-use electric tea light) is actually a piece I did separate from the main cave floor and and became the central support column for the whole box. After using varying sections of cardboard I could scrounge up for the floor, I realized it would have been better to have found a large cardboard piece and create a veneer that would give the floor a more uniform look. But since I enjoyed the fact I had done the work without purchasing anything, I kept it as is.</p>
<div id="attachment_1087" class="wp-caption aligncenter" style="width: 610px"><a href="http://www.geneome.com/cms/wp-content/uploads/2011/02/caveset.jpg"><img class="size-large wp-image-1087" title="Crown Wyrm Encounter Model" src="http://www.geneome.com/cms/wp-content/uploads/2011/02/caveset-600x450.jpg" alt="" width="600" height="450" /></a><p class="wp-caption-text">Final model for the &quot;Crown Wyrm&quot; encounter in &quot;Marauders of the Dune Sea&quot;.</p></div>
<p>The additional pieces to the model were two fountains and an alter. The alter was no problem and I new what I wanted to do with it (again, in cardboard), but the fountains were something I wanted to expand on. In the adventure, the fountains were described as &#8220;dragonhead fountains.&#8221; The fountains being dragon heads made very little sense to the story and I suspect they were chosen because there are dungeon tiles for them. I decided I wanted the fountains a little closer to the story so I came up with a fountain with kraken tentacle statues reaching out from them.</p>
<div id="attachment_1089" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.geneome.com/cms/wp-content/uploads/2011/02/fountain.jpg"><img class="size-medium wp-image-1089" title="Dust Kraken Fountain" src="http://www.geneome.com/cms/wp-content/uploads/2011/02/fountain-300x400.jpg" alt="" width="300" height="400" /></a><p class="wp-caption-text">Closeup of one of the Dust Kraken fountains.</p></div>
<p>Why they would be present at all would be described in part of the Ul-Athra mythos that the players would obtain:</p>
<blockquote><p>&#8230;and so the Dust Kraken reached up from the sea and swallowed it whole, but it found itself still wanting.</p></blockquote>
<p>And here&#8217;s the box in play:</p>
<p><a href="http://www.geneome.com/cms/wp-content/uploads/2011/02/boxinplay.jpg"><img class="aligncenter size-medium wp-image-1093" title="boxinplay" src="http://www.geneome.com/cms/wp-content/uploads/2011/02/boxinplay-300x400.jpg" alt="" width="300" height="400" /></a></p>
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		<title>Going Down Means Building Up</title>
		<link>http://www.geneome.com/2011/01/24/going-down-means-building-up/</link>
		<comments>http://www.geneome.com/2011/01/24/going-down-means-building-up/#comments</comments>
		<pubDate>Tue, 25 Jan 2011 02:24:13 +0000</pubDate>
		<dc:creator>Eugene</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Dark Sun]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Marauders of the Dune Sea]]></category>

		<guid isPermaLink="false">http://www.geneome.com/?p=1072</guid>
		<description><![CDATA[An upcoming encounter calls for the players to go down a passageway and then down some stairs into a chamber. As I am fond of ensuring my players have as 3D an experience as possible on a 2D grid, I wanted to create that stair case.
Of course, since the main area was down the stairs and not up  [...]]]></description>
			<content:encoded><![CDATA[<p>An upcoming encounter calls for the players to go down a passageway and then down some stairs into a chamber. As I am fond of ensuring my players have as 3D an experience as possible on a 2D grid, I wanted to create that stair case.<span id="more-1072"></span></p>
<p>Of course, since the main area was down the stairs and not up them, I decided to raise the entire passageway so that the players could walk down the stairs and onto the main area which would be drawn onto my battle mat. I decided to only raise a portion of the passageway since I didn&#8217;t think any encounter would extend back a certain distance, but even if it did I could always draw the rest of the passageway on the mat. In the spirit of re-usability I created several different pieces and just pushed them together. That way, I might make use of a different configuration when the need arises. Here&#8217;s what the final set up will look like (<em>sans</em> battle mat):</p>
<p style="text-align: left;"><a href="http://www.geneome.com/cms/wp-content/uploads/2011/01/ancestor_hall.jpg"><img class="aligncenter size-large wp-image-1071" title="ancestor_hall" src="http://www.geneome.com/cms/wp-content/uploads/2011/01/ancestor_hall-600x482.jpg" alt="" width="600" height="482" /></a>When seeing how the D&amp;D game tiles do stairs I was a bit perplexed. I noticed that they had 2 steps of a stairs per 1 inch square. When making a 3D step block to match the tiles I immediately realized that having anything less that a 1 inch square would make it odd for minis to stand on them. So I took some license and just made two steps and drew a line through each to give the representation of more stairs. The two blocks adjacent to the squares will be where I&#8217;ll put some braziers which are those electric tea lights that are so popular.</p>
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