Podcasting!
I oft post about the podcasts I've been doing with Andrew and Jonathan on cgRoundUp, but we've done some really good ones lately and I thought it was time to put up a "featured" post. It's nice to be able to talk about the subject you are really into with guys who are just as into it. It's interesting how ... Read More...A Great Conjunction
It's funny what computer graphics does for me. I have noticed that it is a mental outlet so I can utilize both the artistic and technical aspects in some way. It certainly is a great deal of work however, and since I'm not in "the business" I've found my pursuits in the subject amorphous and without any true goals. Additionally, ... Read More...VOP COP Raster Depths
This was an odd video to do since it seems to be a simple topic but when talking about it out loud it starts sounding complicated. I'm basically covering several sub-topics which support the overall topic. Despite the confusing ramblings in the video, what you should take away from it is that in VOP COPs, the "Raster Depth" setting can ... Read More...Sprites On Points Digital Assest
Sprites are pretty cool, but in a clean install of Houdini you can only use them on particles using the Sprite POP. It turns out, you can add some attribute trickery to make sprites work on plain ol' points. The cooler thing is that this Sprite SOP concept works in Houdini Escape (which doesn't have particles). I wrote a full ... Read More...Varying Materials Using A Single Shader
Nothing ground breaking here, but for someone who is into neat little tricks to control shaders, I thought this was worth showing. What the video covers is a way to vary the materials on a single object using a single shader (differing from the usual method of using multiple shaders for different pieces of an object). I'll leave it at ... Read More...Houdini And 3DConnexion Devices
UPDATE: I thought I was doing something special and unique but it seems someone has beat me to it. Still, even with all the effort I've put into this (and it still not being totally usable yet), I'm finding the experience very fulfilling. When even failing is enjoyable, one must take note and realize that you must really love what ... Read More...Latest Posts:
Podcasting!
Posted On: March 11, 2010Posted In: 3D, Featured
Comments: One Response
I oft post about the podcasts I've been doing with Andrew and Jonathan on cgRoundUp, but we've done some really good ones lately and I ...
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cgRoundup Oscar 2010 Predictions
Posted On: February 27, 2010Posted In: 3D
Comments: No Responses
Andrew and I were supposed to do a brief show on Oscar 2010 predictions, but when you get two CG guys together they're bound to ...
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cgRoundup Training Podcast Part I and II
Posted On: February 10, 2010Posted In: 3D
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Annnnnnnnd we're back! cdRoundup is producing again. Though we recorded this a while back, we're going to start recording some more shows and possibly some ...
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A Great Conjunction
Posted On: December 27, 2009Posted In: Featured, Gaming
Comments: 2 Responses
It's funny what computer graphics does for me. I have noticed that it is a mental outlet so I can utilize both the artistic and ...
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cgRoundup Siggraph Podcast Part II
Posted On: September 28, 2009Posted In: 3D
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Part 2 is up! We continue our discussion about the players of Siggraph 2009.
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cgRoundup Siggraph Podcast Part I
Posted On: September 21, 2009Posted In: 3D
Comments: No Responses
Oh yes, it's up on the site. I even have the distinction of being the one that said the quote at the top.
…they bought ...
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